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:. OBJECT TYPES +

The object types returned by Object.GetType

  TEXTURE
  MATERIAL
  MODEL
  CAMERA
  ENTITY
  LIGHT
  SCENE
  LIST
  PAK
  PAK_INDEX
  KEY_EVENT
  CHAR_EVENT
  CONTEXT
  ENGINE
  TIMER
  IMAGE
  POST_PROCESS
  SCRIPT
  AUDIO_DEVICE
  AUDIO_SOURCE
  SOUND
  BONE
  ARMATURE
  STRING
  FONT
  LABEL
  BUTTON
  PICTURE
  TEXT_FIELD
  SLIDER
  SCREEN
  TEXT_LIST
  CHECK_BOX
  GUI
  DIRECTORY_ITEM
  DIRECTORY
  COLLISION
  PHYSICS_OBJECT
  PHYSICS_WORLD
  JOINT
  PARTICLE
  PARTICLES
  CONFIG
  BEZIER_POINT
  BEZIER_CURVE
  IPO
  FRAME_PLAYER
  PROPERTY
  SCRIPTING
  PHYSICS_TRI_MESH
  SPRITE
  VIDEO_MODE
  GENERAL
  VERTEX
  FACE
  MESH_DATA
  LIST_PTR
  RENDER_STATION

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:. NUMBER OF OBJECT TYPES +

  OBJECT_TYPE_COUNT

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:. ERROR CODES +

Error codes returned by GetError

  NO_ERROR
  INVALID_FILE
  CANT_OPEN_FILE
  CANT_OPEN_DIRECTORY
  CANT_INITIALIZE
  CANT_RUN_STRING
  CANT_RUN_SCRIPT
  CANT_CREATE
  CANT_RESIZE
  INVALID_SIZE
  UNKNOWN_FORMAT
  UNKNOWN_TYPE
  INVALID_HANDLE
  MISSING_FEATURE
  INVALID_MESH

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:. NETWORKING EVENTS +

  NET_NONE
  NET_CONNECT
  NET_RECEIVE
  NET_DISCONNECT

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:. NONE VALUE +

  NONE

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:. TRUTH VALUES +

The thruth value flags. Usually you can just use normal Lua true and false but there are some special cases

  FALSE
  TRUE

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:. KEY CODES +

The key codes used by Context.GetKeyState

  KEY_ESC
  KEY_F1
  KEY_F2
  KEY_F3
  KEY_F4
  KEY_F5
  KEY_F6
  KEY_F7
  KEY_F8
  KEY_F9
  KEY_F10
  KEY_F11
  KEY_F12
  KEY_UP
  KEY_DOWN
  KEY_LEFT
  KEY_RIGHT
  KEY_LSHIFT
  KEY_RSHIFT
  KEY_LCTRL
  KEY_RCTRL
  KEY_LALT
  KEY_RALT
  KEY_TAB
  KEY_ENTER
  KEY_BACKSPACE
  KEY_INSERT
  KEY_DEL
  KEY_PAGEUP
  KEY_PAGEDOWN
  KEY_HOME
  KEY_END
  KEY_KP_0
  KEY_KP_1
  KEY_KP_2
  KEY_KP_3
  KEY_KP_4
  KEY_KP_5
  KEY_KP_6
  KEY_KP_7
  KEY_KP_8
  KEY_KP_9
  KEY_KP_DIVIDE
  KEY_KP_MULTIPLY
  KEY_KP_SUBTRACT
  KEY_KP_ADD
  KEY_KP_DECIMAL
  KEY_KP_EQUAL
  KEY_KP_ENTER
  KEY_SPACE
  KEY_0
  KEY_1
  KEY_2
  KEY_3
  KEY_4
  KEY_5
  KEY_6
  KEY_7
  KEY_8
  KEY_9
  KEY_A
  KEY_B
  KEY_C
  KEY_D
  KEY_E
  KEY_F
  KEY_G
  KEY_H
  KEY_I
  KEY_J
  KEY_K
  KEY_L
  KEY_M
  KEY_N
  KEY_O
  KEY_P
  KEY_Q
  KEY_R
  KEY_S
  KEY_T
  KEY_U
  KEY_V
  KEY_W
  KEY_X
  KEY_Y
  KEY_Z

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:. KEY AND MOUSE STATES +

The state codes returned by Context.GetKeyState and Context.GetMouseButtonState

  UP
  PRESSED
  DOWN
  RELEASED

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:. GUI BUTTON STATE +

The gui button states returned by ButtonGetState

  OFF
  ON
  OVER

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:. MOUSE BUTTON CODES +

The mouse button codes used by Context.GetMouseButtonState

  BUTTON_LEFT
  BUTTON_MIDDLE
  BUTTON_RIGHT

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:. CAMERA MODE +

The camera modes used by camera internal functions

  PERSPECTIVE
  ORTHOGRAPHIC

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:. PHYSICS SHAPES +

The physics shapes used by Entity.SetPhysics

  BOX
  SPHERE
  MESH
  CAPSULE_X
  CAPSULE_Y
  CAPSULE_Z
  CONE_X
  CONE_Y
  CONE_Z

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:. JOINT TYPES +

The joint types returned by Joint.GetType

  HINGE
  BALL
  CONE_TWIST

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:. LIGHT TYPES +

The light types used by Light.SetType

  POINT_LIGHT
  SUN_LIGHT
  SPOT_LIGHT

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:. TEXTURE FORMATS +

The texture formats returned by Texture.GetFormat

  LUMINANCE
  LUMINANALPHA
  RGB
  RGBA
  BGR
  BGRA
  RGB16F
  RGB32F
  RGBA16F
  RGBA32F
  ALPHA32F
  DEPTH_COMPONENT
  COMPRESSED_RGB
  COMPRESSED_RGBA

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:. TEXTURE DATA FORMATS +

The texture formats returned by Texture.GetDataFormat

  FLOAT
  INT
  UINT
  SHORT
  USHORT
  BYTE
  UBYTE

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:. PROPERTY TYPES +

The property types returned by Property.GetType

  PROPERTY_INT
  PROPERTY_FLOAT
  PROPERTY_STRING
  PROPERTY_BOOL

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:. TEXTURE TYPES +

The textures types

  COLOR_MAP
  NORMAL_MAP
  HEIGHT_MAP
  SPECULAR_MAP
  DETAIL_MAP
  SHADOW_MAP
  COLOR_RAMP_MAP
  LIGHT_MAP
  CUBE_MAP

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:. PARTICLE DRAW MODES +

The draw modes used by Particles.SetDrawMode

  TRANSPARENT
  ADD

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:. DIRECTORY ITEM TYPES +

The directory item types used by Engine.GetDirectoryItemType

  DIR
  FILE

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:. GUI EVENTS +

The gui events triggered by gui objects. The gui events are automatically set to the "event" variable when in a gui action

  CLICKED
  VALUE_CHANGED
  GAIN_FOCUS
  LOSE_FOCUS
  CHAR_INPUT
  SELECTION_CHANGED
  STATE_CHANGED
  DROP

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:. JOYSTICK BUTTONS +

The joystick buttons used by Context.GetJoystickButtonState

  JOY_BUTTON_1
  JOY_BUTTON_2
  JOY_BUTTON_3
  JOY_BUTTON_4
  JOY_BUTTON_5
  JOY_BUTTON_6
  JOY_BUTTON_7
  JOY_BUTTON_8
  JOY_BUTTON_9
  JOY_BUTTON_10
  JOY_BUTTON_11
  JOY_BUTTON_12
  JOY_BUTTON_13
  JOY_BUTTON_14
  JOY_BUTTON_15
  JOY_BUTTON_16

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:. BEZIER CURVE TYPES +

  LOC_X
  LOC_Y
  LOC_Z
  ROT_X
  ROT_Y
  ROT_Z
  SCALE_X
  SCALE_Y
  SCALE_Z
  QUAT_X
  QUAT_Y
  QUAT_Z
  QUAT_W

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:. SOUND FILE TYPES +

The sound file types returned by Audio.GetSoundFileType

  OGG
  WAV

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