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:. OBJECT TYPES
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The object types returned by Object.GetType
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TEXTURE
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MATERIAL
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MODEL
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CAMERA
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ENTITY
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LIGHT
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SCENE
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LIST
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PAK
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PAK_INDEX
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KEY_EVENT
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CHAR_EVENT
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CONTEXT
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ENGINE
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TIMER
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IMAGE
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POST_PROCESS
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SCRIPT
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AUDIO_DEVICE
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AUDIO_SOURCE
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SOUND
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BONE
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ARMATURE
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STRING
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FONT
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LABEL
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BUTTON
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PICTURE
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TEXT_FIELD
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SLIDER
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SCREEN
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TEXT_LIST
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CHECK_BOX
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GUI
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DIRECTORY_ITEM
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DIRECTORY
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COLLISION
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PHYSICS_OBJECT
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PHYSICS_WORLD
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JOINT
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PARTICLE
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PARTICLES
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CONFIG
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BEZIER_POINT
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BEZIER_CURVE
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IPO
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FRAME_PLAYER
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PROPERTY
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SCRIPTING
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PHYSICS_TRI_MESH
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SPRITE
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VIDEO_MODE
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GENERAL
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VERTEX
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FACE
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MESH_DATA
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LIST_PTR
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RENDER_STATION
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:. NUMBER OF OBJECT TYPES
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:. ERROR CODES
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Error codes returned by GetError
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NO_ERROR
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INVALID_FILE
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CANT_OPEN_FILE
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CANT_OPEN_DIRECTORY
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CANT_INITIALIZE
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CANT_RUN_STRING
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CANT_RUN_SCRIPT
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CANT_CREATE
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CANT_RESIZE
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INVALID_SIZE
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UNKNOWN_FORMAT
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UNKNOWN_TYPE
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INVALID_HANDLE
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MISSING_FEATURE
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INVALID_MESH
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:. NETWORKING EVENTS
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NET_NONE
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NET_CONNECT
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NET_RECEIVE
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NET_DISCONNECT
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:. NONE VALUE
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:. TRUTH VALUES
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The thruth value flags. Usually you can just use normal Lua true and false but there are some special cases
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:. KEY CODES
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The key codes used by Context.GetKeyState
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KEY_ESC
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KEY_F1
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KEY_F2
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KEY_F3
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KEY_F4
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KEY_F5
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KEY_F6
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KEY_F7
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KEY_F8
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KEY_F9
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KEY_F10
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KEY_F11
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KEY_F12
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KEY_UP
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KEY_DOWN
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KEY_LEFT
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KEY_RIGHT
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KEY_LSHIFT
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KEY_RSHIFT
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KEY_LCTRL
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KEY_RCTRL
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KEY_LALT
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KEY_RALT
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KEY_TAB
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KEY_ENTER
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KEY_BACKSPACE
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KEY_INSERT
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KEY_DEL
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KEY_PAGEUP
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KEY_PAGEDOWN
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KEY_HOME
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KEY_END
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KEY_KP_0
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KEY_KP_1
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KEY_KP_2
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KEY_KP_3
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KEY_KP_4
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KEY_KP_5
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KEY_KP_6
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KEY_KP_7
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KEY_KP_8
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KEY_KP_9
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KEY_KP_DIVIDE
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KEY_KP_MULTIPLY
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KEY_KP_SUBTRACT
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KEY_KP_ADD
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KEY_KP_DECIMAL
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KEY_KP_EQUAL
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KEY_KP_ENTER
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KEY_SPACE
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KEY_0
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KEY_1
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KEY_2
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KEY_3
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KEY_4
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KEY_5
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KEY_6
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KEY_7
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KEY_8
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KEY_9
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KEY_A
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KEY_B
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KEY_C
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KEY_D
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KEY_E
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KEY_F
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KEY_G
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KEY_H
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KEY_I
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KEY_J
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KEY_K
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KEY_L
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KEY_M
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KEY_N
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KEY_O
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KEY_P
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KEY_Q
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KEY_R
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KEY_S
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KEY_T
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KEY_U
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KEY_V
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KEY_W
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KEY_X
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KEY_Y
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KEY_Z
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:. KEY AND MOUSE STATES
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The state codes returned by Context.GetKeyState and Context.GetMouseButtonState
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:. GUI BUTTON STATE
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:. MOUSE BUTTON CODES
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:. CAMERA MODE
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The camera modes used by camera internal functions
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:. PHYSICS SHAPES
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The physics shapes used by Entity.SetPhysics
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BOX
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SPHERE
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MESH
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CAPSULE_X
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CAPSULE_Y
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CAPSULE_Z
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CONE_X
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CONE_Y
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CONE_Z
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:. JOINT TYPES
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The joint types returned by Joint.GetType
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:. LIGHT TYPES
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The light types used by Light.SetType
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POINT_LIGHT
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SUN_LIGHT
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SPOT_LIGHT
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:. TEXTURE FORMATS
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The texture formats returned by Texture.GetFormat
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LUMINANCE
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LUMINANALPHA
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RGB
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RGBA
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BGR
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BGRA
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RGB16F
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RGB32F
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RGBA16F
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RGBA32F
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ALPHA32F
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DEPTH_COMPONENT
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COMPRESSED_RGB
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COMPRESSED_RGBA
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:. TEXTURE DATA FORMATS
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The texture formats returned by Texture.GetDataFormat
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FLOAT
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INT
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UINT
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SHORT
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USHORT
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BYTE
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UBYTE
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:. PROPERTY TYPES
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The property types returned by Property.GetType
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PROPERTY_INT
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PROPERTY_FLOAT
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PROPERTY_STRING
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PROPERTY_BOOL
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:. TEXTURE TYPES
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The textures types
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COLOR_MAP
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NORMAL_MAP
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HEIGHT_MAP
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SPECULAR_MAP
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DETAIL_MAP
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SHADOW_MAP
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COLOR_RAMP_MAP
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LIGHT_MAP
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CUBE_MAP
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:. PARTICLE DRAW MODES
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The draw modes used by Particles.SetDrawMode
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:. DIRECTORY ITEM TYPES
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The directory item types used by Engine.GetDirectoryItemType
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:. GUI EVENTS
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The gui events triggered by gui objects. The gui events are automatically set to the "event" variable when in a gui action
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CLICKED
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VALUE_CHANGED
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GAIN_FOCUS
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LOSE_FOCUS
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CHAR_INPUT
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SELECTION_CHANGED
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STATE_CHANGED
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DROP
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:. JOYSTICK BUTTONS
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:. BEZIER CURVE TYPES
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LOC_X
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LOC_Y
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LOC_Z
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ROT_X
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ROT_Y
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ROT_Z
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SCALE_X
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SCALE_Y
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SCALE_Z
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QUAT_X
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QUAT_Y
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QUAT_Z
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QUAT_W
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:. SOUND FILE TYPES
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The sound file types returned by Audio.GetSoundFileType
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