Math.AddVec2fVec2f
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|
1. Vector2f: vector1
2. Vector2f: vector2
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|
:: Vector2f
|
Math.SubVec2fVec2f
|
|
1. Vector2f: vector1
2. Vector2f: vector2
|
|
:: Vector2f
|
Math.MulVec2fVec2f
|
|
1. Vector2f: vector1
2. Vector2f: vector2
|
|
:: Vector2f
|
Math.AddVec3fVec3f
|
|
1. Vector3f: vector1
2. Vector3f: vector2
|
|
:: Vector3f
|
Math.SubVec3fVec3f
|
|
1. Vector3f: vector1
2. Vector3f: vector2
|
|
:: Vector3f
|
Math.MulVec3fVec3f
|
|
1. Vector3f: vector1
2. Vector3f: vector2
|
|
:: Vector3f
|
Math.RotateVec3f
|
|
1. Vector3f: vector
2. float: x
3. float: y
4. float: z
|
|
:: Vector3f
|
Math.MulQuatVec3f
|
|
1. Vector4f: quat
2. Vector3f: vector
|
|
:: Vector3f
|
Math.MulQuatQuat
|
|
1. Vector4f: quat1
2. Vector4f: quat2
|
|
:: Vector4f
|
Math.AboutZero
|
|
1. float: val
|
|
:: Boolean
|
Math.AboutSame
|
|
1. float: v1
2. float: v2
|
|
:: Boolean
|
Math.FloatAbs
|
|
1. float: val
|
|
:: float
|
Math.FloatMin
|
|
1. float: a
2. float: b
|
|
:: float
|
Math.FloatMax
|
|
1. float: a
2. float: b
|
|
:: float
|
Math.RandomFloat
|
|
---
|
|
:: float
|
Math.RandomFloatRange
|
|
1. float: min
2. float: max
|
|
:: float
|
Math.RandomInt
|
|
---
|
|
:: Integer
|
Math.RandomIntRange
|
|
1. Integer: min
2. Integer: max
|
|
:: Integer
|