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:. CorEngine - Compact and Powerful 3D Game Engine [ Work in Progress ]
CorEngine-app
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.

CorEngine is licensed under the LGPL license allows anyone to freely download, copy, use, modify, and redistribute CorEngine, proviso that any modification and/or extension to the source code is made publicly available under the terms of LGPL.

:. Main Features
  • Fast application development through Lua scripting language.
  • OpenGL renderer enabling crossplatform development and compatibility.
  • Support for Collada, 3ds, ms3d and various other common model formats through Assimp.
  • Scene editor.
  • Dynamic visibility culling with hardware occlusion queries.
  • Completely shader based rendering architecture (Shader Model 3.0).
  • Blender pak exporter.
  • Special effects like normal/parallax/specular mapping and particles system.
  • Post processing effects like Bloom and Depth of Field.
  • Skeletal animation.
  • Physics powered by Bullet Physics.
  • Built in GUI objects like labels, buttons, pictures and text fields.
  • Built in 3d and stereo audio support, support for OGG and WAV formats.
:. What's New in This Version?
  • The state of development of CorEngine returns to alpha state.
  • Now CorEngine uses INI format for the configuration file.
  • Improved optimization, syntax and structure of the source code.
  • New Lua API, it is now easier to learn and more intuitive.
  • Now Lua is compiled as static library.
  • Changed the source code license to LGPL.
  • CorEngine released the source code, it is now officially Open Source.
  • New website.

Update rev1405.1

  • Fixed some bugs in the release version that prevented version worked.
  • Fixed data alignment in the release version.
  • Fixed data alignment in the release version.
  • Fixed a bug in the cAllocString () function that caused the release version will close immediately.
  • Added the release version of CorEngine in the binary package for windows.
:. Videos


CorEngine Scene Editor - Demo 01 (Mar 2014) by CorEngine


CorEngine - SkyBox Demo 01 (Apr 2014) by CorEngine

:. Example
init.lua
Context.HideMouse( true )

local scene = Engine.LoadScene( "level1.pak" )

-- Create GUI
local gui = Gui.Create()
Engine.SetGui( gui )

-- Add a Label
local label = Label.Create( gui, "FPSLabel", 10, 10, "FPS: 0" )

-- Get a Camera
local camera = Scene.GetActiveCamera( scene )

-- Main Loop
while ( Engine.Run() ) do

  if ( Context.GetKeyState(KEY_W) == DOWN ) then
    Actor.MoveLocal( camera, 0.0, 0.0, -12.0 )
  end

  if ( Context.GetKeyState(KEY_S) == DOWN ) then
    Actor.MoveLocal( camera, 0.0, 0.0, 12.0 )
  end

  if ( Context.GetKeyState(KEY_A) == DOWN ) then
    Actor.MoveLocal( camera, -12.0, 0.0, 0.0 )
  end

  if ( Context.GetKeyState(KEY_D) == DOWN ) then
    Actor.MoveLocal( camera, 12.0, 0.0, 0.0 )
  end

  mf = Context.GetMouseForce()
  Actor.Rotate( camera, 0.0, 0.0, -mf.x * 10.0 )
  Actor.RotateLocal( camera, -mf.y * 10.0, 0.0, 0.0 )

  -- Close the app when key escape is pressed
  if ( Context.GetKeyState(KEY_ESC) == PRESSED ) then
    Engine.Quit()
  end
    
  Label.SetText( label, "FPS: " .. Engine.GetFps() )

end
:: CURRENT VERSION

rev1405.1

May / 2014
:: PLATFORMS SUPPORTED
WINDOWS
:: DOWNLOAD
DOWNLOAD Deps
:: DONATE
CorEngine needs your support, please donate 1 dollar or more to make this project better.
:: POWERED BY
OpenGL
OpenAL
Bullet Physics Library
Open Asset Import Library
FreeImage
Lua
:: VISITORS
:: CONTACT AND FEEDBACK
Game
Developer


Eduardo David Correa
CorEduard@Programmer.net

@CorEduard - Twitter
/user/CorEduard-Reddit
/r/lua-Discussion of Lua
:: MY OTHERS PROJECTS
SDL Framework (SDLFW)
SourceForge.net
CorEngine.sf.net Except where otherwise noted, content on this site is
licensed under a Creative Commons Attribution 3.0 License.