CorEngine Twitter RSS
NAVIGATION >>
HOME API TOOLS FORUM REPORT BUGS
:. CorEngine - Compact and Powerful 3D Game Engine [Alpha] [ Work in Progress ]
CorEngine-app
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.

CorEngine is licensed under the LGPL license allows anyone to freely download, copy, use, modify, and redistribute CorEngine, proviso that any modification and/or extension to the source code is made publicly available under the terms of LGPL.

:. Main Features
  • Fast application development through Lua scripting language.
  • OpenGL renderer enabling crossplatform development and compatibility.
  • Support for Collada, 3ds, ms3d and various other common model formats through Assimp.
  • Scene editor.
  • Dynamic visibility culling with hardware occlusion queries.
  • Completely shader based rendering architecture (Shader Model 3.0).
  • Blender pak exporter.
  • Special effects like normal/parallax/specular mapping and particles system.
  • Post processing effects like Bloom and Depth of Field.
  • Skeletal animation.
  • Physics powered by Bullet Physics.
  • Built in GUI objects like labels, buttons, pictures and text fields.
  • Built in 3d and stereo audio support, support for OGG and WAV formats.
:. What's New in This Version?
  • New Lua API, now is more intuitive and easier to learn
  • Now all functions to create an object is moved to Create module
  • Added/Renamed some functions
  • Improved optimization, syntax and structure of the source code
  • Updated Blender Pak Exporter, now all versions since 2.57 is supported
  • Fixed some bugs on CorEngine and CorEditor
  • New scene demo, that showing a basic animation and physics
:. Videos


CorEngine - Demo (Aug 2014) by CorEngine


CorEngine Scene Editor - Demo 01 (Mar 2014) by CorEngine

:. Example
init.lua
Context.HideMouse( true )

local scene = Engine.LoadScene( "level1.pak" )

-- Create GUI
local gui = Create.Gui()
Engine.SetGui( gui )

-- Add a Label
local label = Create.Label( gui, "FPSLabel", 10, 10, "FPS: 0" )

-- Get a Camera
local camera = Scene.GetActiveCamera( scene )

-- Main Loop
while ( Engine.Run() ) do

  if ( Context.GetKeyState(KEY_W) == DOWN ) then
    Actor.MoveLocal( camera, 0.0, 0.0, -12.0 )
  end

  if ( Context.GetKeyState(KEY_S) == DOWN ) then
    Actor.MoveLocal( camera, 0.0, 0.0, 12.0 )
  end

  if ( Context.GetKeyState(KEY_A) == DOWN ) then
    Actor.MoveLocal( camera, -12.0, 0.0, 0.0 )
  end

  if ( Context.GetKeyState(KEY_D) == DOWN ) then
    Actor.MoveLocal( camera, 12.0, 0.0, 0.0 )
  end

  mf = Context.GetMouseForce()
  Actor.Rotate( camera, 0.0, 0.0, -mf.x * 10.0 )
  Actor.RotateLocal( camera, -mf.y * 10.0, 0.0, 0.0 )

  -- Close the app when key escape is pressed
  if ( Context.GetKeyState(KEY_ESC) == PRESSED ) then
    Engine.Quit()
  end
    
  Label.SetText( label, "FPS: " .. Engine.GetFps() )

end
:. Twitter
:: CURRENT VERSION

rev1409

Alpha :: Sep / 2014
:: PLATFORMS SUPPORTED
WINDOWS
:: DOWNLOAD
DOWNLOAD Deps
:: DONATE
CorEngine needs your support, please donate 1 dollar or more to make this project better.
:: POWERED BY
OpenGL
OpenAL
Bullet Physics Library
Open Asset Import Library
FreeImage
Lua
:: VISITORS
:: CONTACT AND FEEDBACK

CorEngine Developer
CorEngine@Mail.com

Twitter
Indie DB
Mod DB - Change the Game
SourceForge.net
CorEngine.sf.net Except where otherwise noted, content on this site is
licensed under a Creative Commons Attribution 3.0 License.