:. CorEngine - Compact and Powerful 3D Game Engine [Alpha] [ Work in Progress ]
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CorEngine is a work in progress,
OpenGL graphics powered 3D game engine designed to help
independent game developers with quick prototyping and
game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation,
post processing,
Lua/C programming, physics powered by
Bullet Physics, GUI and 2D/3D Audio.
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CorEngine is licensed under the
zLib license. That means you can use it freely for any purpose - including commercial purposes with no limitations.
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- Fast application development through Lua scripting language.
- OpenGL renderer enabling crossplatform development and compatibility.
- Support for Collada, 3ds, ms3d and various other common model formats through Assimp.
- Scene editor.
- Dynamic visibility culling with hardware occlusion queries.
- Completely shader based rendering architecture (Shader Model 3.0).
- Blender pak exporter.
- Special effects like normal/parallax/specular mapping and particles system.
- Post processing effects like Bloom and Depth of Field.
- Skeletal animation.
- Physics powered by Bullet Physics.
- Built in GUI objects like labels, buttons, pictures and text fields.
- Built in 3d and stereo audio support, support for OGG and WAV formats.
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:. What's New in This Version?
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- Added some tutorials
- Fixed some bugs on CorEngine and CorEditor
- Changed license to zLib License
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init.lua
Context.HideMouse( true )
local scene = Engine.LoadScene( "level1.pak" )
-- Create GUI
local gui = Create.Gui()
Engine.SetGui( gui )
-- Add a Label
local label = Create.Label( gui, "FPSLabel", 10, 10, "FPS: 0" )
-- Get a Camera
local camera = Scene.GetActiveCamera( scene )
-- Main Loop
while ( Engine.Run() ) do
if ( Context.GetKeyState(KEY_W) == DOWN ) then
Actor.MoveLocal( camera, 0.0, 0.0, -12.0 )
end
if ( Context.GetKeyState(KEY_S) == DOWN ) then
Actor.MoveLocal( camera, 0.0, 0.0, 12.0 )
end
if ( Context.GetKeyState(KEY_A) == DOWN ) then
Actor.MoveLocal( camera, -12.0, 0.0, 0.0 )
end
if ( Context.GetKeyState(KEY_D) == DOWN ) then
Actor.MoveLocal( camera, 12.0, 0.0, 0.0 )
end
mf = Context.GetMouseForce()
Actor.Rotate( camera, 0.0, 0.0, -mf.x * 10.0 )
Actor.RotateLocal( camera, -mf.y * 10.0, 0.0, 0.0 )
-- Close the app when key escape is pressed
if ( Context.GetKeyState(KEY_ESC) == PRESSED ) then
Engine.Quit()
end
Label.SetText( label, "FPS: " .. Engine.GetFps() )
end
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:: CURRENT VERSION |
rev1506
Alpha :: Jun / 2015
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:: PLATFORMS SUPPORTED |
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:: DOWNLOAD |
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:: DONATE |
CorEngine needs your support, please donate
1 dollar or more to make this project better.
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:: POWERED BY |
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:: VISITORS |
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